![]() Healing Touch (4/Day): The planetar touches another creature. Hit: 21 (4d6 + 7) slashing damage plus 22 (5d8) radiant damage. Greatsword: Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Magic Resistance: The planetar has advantage on saving throws against spells and other magical effects.Īctions Multiattack: The planetar makes two melee attacks. The planetar can innately cast the following spells, requiring no material components:Īt will: detect evil and good, invisibility (self only)ģ/day each: blade barrier, dispel evil and good, flame strike, raise deadġ/day each: commune, control weather, insect plague Innate Spellcasting: The planetar's spellcasting ability is Charisma (spell save DC 20). When the planetar hits with any weapon, the weapon deals an extra 5d8 radiant damage (included in the attack).ĭivine Awareness: The planetar knows if it hears a lie. ![]() Both download and print editions of such books should be high quality.Traits Angelic Weapons: The planetar's weapon attacks are magical. Most newer books are in the original electronic format. Also, their file size tends to be smaller than scanned image books. These ebooks were created from the original electronic layout files, and therefore are fully text searchable. We mark clearly which print titles come from scanned image books so that you can make an informed purchase decision about the quality of what you will receive. The text is fine for reading, but illustration work starts to run dark, pixellating and/or losing shades of grey. ![]() It's the problem of making a copy of a copy. Unfortunately, the resulting quality of these books is not as high. We essentially digitally re-master the book. Also, a few larger books may be resampled to fit into the system, and may not have this searchable text background.įor printed books, we have performed high-resolution scans of an original hardcopy of the book. However, any text in a given book set on a graphical background or in handwritten fonts would most likely not be picked up by the OCR software, and is therefore not searchable. The result of this OCR process is placed invisibly behind the picture of each scanned page, to allow for text searching. Most older books are in scanned image format because original digital layout files never existed or were no longer available from the publisher.įor PDF download editions, each page has been run through Optical Character Recognition (OCR) software to attempt to decipher the printed text. These products were created by scanning an original printed edition. Three full length adventures featuring codes, puzzles, and more!Įmpyrean Investigations was created thanks to 676 generous backers on Kickstarter.New Rules for investigators, including guidelines for Divination spells!.Three backgrounds filled with mysterious traits and quirks!.Five new subclasses for the discerning detective!.Then it's time to join Empyrean Investigations! Can your players use their powers of deduction to solve each case and bring these dreadful foes to justice? Each case hides cryptic clues and devious plots brought to life by a villainous mastermind. The three stories included in this campaign are an opportunity to bring the feel of a true investigation to your gaming table. Whether the stories are about petty foibles or supernatural terror, we can't help but turn every page searching for the next clue. Hyde" lets us match our wits with those of detectives like Hercule Poirot and Gabriel John Utterson as they explore legendary cases both foul and mysterious. Reading through Agatha Christie's " Murder on the Orient Express" or Robert Louis Stevenson's " The Strange Case of Dr. Tales of detectives and investigations hold a hallowed place in our imaginations. Inside these pages, players will find ideas and mechanics for building their own detectives, and gamemasters will discover three investigative adventures as well as a guide to running mysteries in their campaigns. ![]() Empyrean Investigations is a book dedicated to bringing mystery to life in your home game of 5th Edition.
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